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Developers about M3A1 (USMC)

21/12/2014

Vyacheslav BVV_d Bulannikov, game-designer

“A Stuart in US Marine Corps livery. American light tanks undertook their first battle as part of the marine corps, which is why this tank and this unique skin have become part of our game.”

Svetlana Smirnova, lead artist

“Take a look – on the sides of this tank you can see empty fasteners with a line leading to them from the tank’s engine compartment. There would have been fuel tanks here to provide the tank with fuel while on the march. However, we had to remove them – they prevented the tank from firing to the right and left. Gameplay, there’s no getting around it!”

M3A1_01

You can purchase this iconic tank in the store now.

 

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Developers about M2A4 (1-st Arm.Div)

20/12/2014

Vyacheslav BVV_d Bulannikov, game-designer

“The premium M2A4 with the unique camouflage of the US 1st Armored Division. This is one of the most well-known American tank divisions. It was founded in 1940 and exists to this day. It was the 1st Armored Division that became the first American unification of ground forces to go into battle in World War II. A tank for collectors with an increased ability to earn silver lions and research points.”

Svetlana Smirnova, lead artist

“If you look closely, you can make out bolts wrapped in wire on a round part of the wheels. ”Lock wire was used and is still being used like washers are used to today. PS. Incidentally, the little snail logo on the Browning machine guns is a little Easter egg from us for War Thunder fans!”

M2A4_01

 

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Developers about M2

19/12/2014

Historical record and screenshots of M2

M2com

Vyacheslav BVV_d Bulannikov, game-designer

“For me this is the first full-fledged USA tank which could be classified as a medium tank. This vehicle is in rank one in the game, and it was the M2 that served as a basis for the entire American medium tank branch.”

Eduard Borisov, lead artist

“Strangely enough, it’s not the tank itself that stands out most for me in this model, it’s the wrench for tightening the tracks – see it? It’s fixed to the rear of the tank. It wasn’t easy to make – we modeled it based on blurry bad-quality photos. I think we did a decent job: if you take the wrench off the tank in the model editor, its size precisely corresponds to the size of the nut on the roller, which was used to tighten the tracks.”

M2_medium_01

 

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Developers about M2A4 tank

18/12/2014

Historical record and screenshots of M2A4

M2A4en

Vyacheslav BVV_d Bulannikov, game-designer

“This is probably the best candidate for a US reserve tank. When we were deciding which tank would be the first in the American branch, the M2A4 was the one we chose – it’s a large enough and significant enough tank in its own way. The М2A4 is a typical representative of early American tanks. Its armour and weaponry is roughly identical to the German and Soviet “reserves”. ”

Eduard Borisov, lead artist

“M2 tanks were originally intended to support infantry and cavalry attacks – take a look, our M2 even has a “nameplate” showing it belongs to the cavalry. It was for precisely this reason that the M2 was equipped with so many machine guns – up to 9 Brownings! Each machine gun barrel and the cannon barrel had its specific role. We weren’t able to make the right observation instruments for it (the little apertures in the turret) within time on the dev server, so they’re just decorative for the present. We’ve already fixed this bug in the next update, the apertures will have “real” models, each with its own armoured slider.”

M2A4_04
M2A4_03

 

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Steel Generals: T32

15/12/2014

The T32 Heavy Tank was developed from the M26 Heavy Tank. It had a Ford GAC Engine that was able to drive it to speeds of up to 36 km/h (22 mph). It also had a crew of five men and was equipped with a T15E2 90 mm main gun.

The T32 was 54,000 kg (60 tons) in weight and was 7 meters in total length. The armour thickness on the vehicle was around 200mm at the front with 76mm at the side and 51mm at the rear.

Untitled_000031 Untitled_000033 Untitled_000040

 

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