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Developers about the M47

25/01/2015

Vyacheslav BVV_d Bulannikov, game-designer

For the 90 mm M36 cannon, we made a choice out of six (!) types of ammunition: armor-piercing, sub-caliber, high-explosive and hollow-charge.

Eduard Borisov, lead artist

The “second Patton” has an interesting turret. Under the canvas, there’s a fully modeled gun mantlet. There are rangefinders installed on the turret’s sides, and there’s a spacious box on the rear of the turret which makes it appear even more elongated. It’s a beautiful tank.

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Developers about the M6A1

24/01/2015

Vyacheslav BVV_d Bulannikov, game-designer

The first relatively successful American experiment with a view to creating a heavy tank. The tank’s undercarriage and suspension were very advanced, but the overall design and layout became outdated as soon as series production began. A contradictory, but interesting tank.

 

Eduard Borisov, lead artist

A classic heavy tank for the beginning of World War II according to engineers. This tank probably has the largest camo net of all tanks – there it is, fixed along the left side of the tank. As if this wasn’t enough, there’s an additional net on the turret’s rear.

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Developers about the Т32

23/01/2015

Vyacheslav BVV_d Bulannikov, game-designer

An American experiment to create a heavy tank able to effectively oppose the Tiger II. It has the thickest turret armor in the game – over 300 mm! An excellently balanced tank in the American heavy line.

Eduard Borisov, lead artist

A very beautiful tank with a very powerful gun mantlet. In general, the American tank line gave us a new level of quality for models. If our first tanks contained roughly 50 thousand polygons, many American tanks now contain around 130-150 thousand polygons thanks to their greater number of parts.

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Developers about the M4A3E2 76(W)

22/01/2015

Vyacheslav BVV_d Bulannikov, game-designer

A Jumbo which was transformed from an infantry support tank into a tank destroyer through a field modification to swap its cannon with a more powerful 76 mm gun. Thick armor in combination with a good cannon – not a bad choice for a rank four vehicle.

Eduard Borisov, lead artist

Using this Jumbo as an example, I’d like to show you how tanks are modeled after they’re damaged. I removed the turret, and you can see that the habitable area of the tank is modeled in detail. The internal part of the turret hidden from the player is also faithfully modeled. If you look under the radiator covers, you can see a modeled engine. It goes without saying that the tracks come off, the barrel explodes, all the hatches open, and any attached equipment or box can be torn off by a shot or shock wave.

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Developers about the M19

21/01/2015

Vyacheslav BVV_d Bulannikov, game-designer

An anti-aircraft gun based on the elusive Chaffee. A quick vehicle with dangerous dual 40 mm automatic cannons. Flanking fans will love this vehicle!..

Eduard Borisov, lead artist

A whole range of interesting parts: spare barrels, a latticed cover on the exhaust pipe and numerous boxes for shells. The Chaffee tank base underwent significant changes for this anti-aircraftgun: the engine was moved closer to the center of the chassis. The dual automatic cannons were modeled completely and in great detail, including the parts the player can’t see.

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Thanks to your observations, we have corrected a bug in the width of the track shoulder on the Chaffee and this anti-aircraft gun – it will be fixed in the next update, thanks for your comments.

 

 

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