[In development] New shell icons


In Update 1.43, tank shell icons have been significantly improved. Now they show the penetration value and damage effects, which are taken directly from the tank shell’s characteristics and reflect armour penetration, shell type and damage effects. Additionally, if you take a look at your ammo load in the future, you will be able to see which shells have maximum penetration capacity, which have maximum damage effects and whether they contain an explosive filler or are just a solid metal shot.

We use four different grades to indicate armour piercing capacity depending on armour thickness:

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Relative armour piercing capacity is calculated for 100 m of distance. For HE shells, penetration depends on the shell’s blasting power at the point of explosion – the further the armour is from the detonation point, the less likely a penetration will happen. This is why a tanker needs to get a feeling for whether the blasting power (HE effect) of his shell would be enough to penetrate the armour at that point.

To indicate a high explosive effect, we use three different icons representing different grades of blasting power. If your shell has an icon like the following it means that the shell contains an explosive filler:


To indicate a kinetic effect, we use a different icons like in the following picture, which means that the shell has no explosive filler and that it damages the machine and the crew with secondary shards/pieces even with a direct hit. For solid shells the first variant of shards is used, and for APCR and HEAT – the second one which means less kinetic damage.


An example of a standard ammo load:

From left to right: Armor Piercing High Explosive (APHE): Has the least armor-piercing effect of all AP shells, but maximum damage-after-penetration effect, high-explosives shell has minimum armor-piercing effect of all the shells for given weapon and maximum damage effect;  armor piercing composite rigid shell has maximum armor-piercing effect and low after-penetration effect, high explosive anti-tank has medium armor-piercing effect and low after-penetration effect.


Besides this we added more information to the shell’s info card for those who would like to better understand our game mechanics.

Now, as well as a type, mass, initial speed and armour piercing value table (this one now also shows HE shells) of the shell, the card contains additional information about a shell’s fuse and how it performs after hitting armour.


Fuse delay” –  a parameter which defines the distance the shell travels before the fuse completes its arming process. It is Important to understand how “deep” a shell can get inside the enemy tank before it will detonate.


Fuse sensitivity” – a parameter which defines the thickness of armour that will prime the fuse, this will, in turn, start a countdown until detonation. It is Specified in mm of obstacle thickness, which means that if the shell hits the armour of that thickness and will penetrate it, then the shell will explode at the distance that is set by fuse delay from the penetration point. Thinner armor will not prime the fuse and the shell will continue to fly until it hits thicker armour or several thin obstacles with needed total thickness.


Chance to ricochet” – chance for the shell to ricochet after impact with armour that is positioned at 30 degrees angle to the horizontal. It depends on the shell design, flatheaded shells have lesser chance to ricochet.


Angle of normalization” – If a projectile hits a sloped piece of armour, it’s angle of impact will change by a particular amount of degrees, as the kinetic force affecting the projectile will move it to a more perpendicular state relative to the armour’s angle. A high angle of normalization will thus increase penetration against sloped armor.


Two last parameters are set up with the whole list of values (different impact angles cause different chances to ricochet and different normalization angles), data in the tooltip are given for the fast evaluation of how one shell is better than the other one.


New icons and shell tooltips are now displayed in all windows where you can interact with shells: in the battle, in the modifications window and in test drive.

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[Update] Research Trees in 1.43


Dear players!

Our research trees for both air and ground vehicles in War Thunder have been significantly improved for the major update 1.43. Today, we will show you all the changes in the lines of development.











Please note: The Japanese premium plane A6M5 Ko is displayed as rank III, but it will be rank IV with 1.43. Sorry for the confusion.

More information about new vehicles and changes can be found in the preliminary patchnotes for 1.43 on our Developer’s Blog.





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[In Development] Yak-1


The single-engine Yakovlev Yak-1 monoplane was the first aircraft designed by the Soviet Yakovlev design bureau. Aimed at replacing the outdated Polikarpov aircraft, such as the I-15 and I-16, the Yak-1 (under the designation I-26) had its first flight on 13. January of 1940 and went into production and service in 1941. With a ground level speed of 530 km/h the aircraft was fairly maneuverable and its armament of one 20 mm SHVAK cannon and two 7.62 mm SHKAS machine guns offered good firepower. The Yak-1 saw famous service with the Normandie-Niemen, a French volunteer fighter group within the Soviet Air Forces.

In game, the aircraft will be available in the regular Soviet aircraft tree at a BR of approximately 2.0

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[In Development] Panzerbefehlswagen IV


The Panzerbefehlswagen IV, or Pz.Bfw. IV, is a German command tank based on the Pz.Kpfw. IV Ausf. J series of medium tanks and was put in service in early 1944. While the main armament, the 75 mm Kw.K. 40, was equal to the regular Ausf. J, the tank was equipped with an improved powerful radio system and additional antennas, allowing the loader to act as secondary radio operator. Also, the tank is equipped with wire-mesh skirts instead of the solid metal skirts of previous versions, aiming at offering increased protection against HEAT projectiles such as infantry rockets.

In game, the tank will be a premium vehicle for the German army and come with a battle rating of approximately 4.7.

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[In Development] Boeing B-17E


The Boeing B-17E ‘Flying Fortress’ was a four-engined heavy bomber favoured by the US Air Force. In March 1942, the Japanese Army managed to capture a B-17E, probably operated by 7th or 19th Bomb Group, in Yogyakarta on Java. This particular machine crash landed on an airfield in February 1942 and was abandoned by the crew. Soon after capturing the airfield, the Japanese Army managed to repair it and carried out test flights, later also using it to train their Sentais in proper tactics against such behemoth.

An interesting feature is the tail marking, which is the insignia of the Air Technical Research Laboratory (Koku Gijutsu Kenkyujo) at Tachikawa, assigned to evaluate captured aircraft.

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